Senior Product Designer &
Storyteller
I'm a Senior Product Designer at Flowsports, a sports streaming platform, where I design native iOS features — most of my days are spent inside the video player, making the moment between tap and kickoff feel effortless.
Before that I designed products at Halo Lab, Fireart Studio and Deka Agency, and curated the UX Beginning course at Projector, teaching brainstorming, AI prototyping and research to people just starting out.
Outside of work I tell stories in different formats. I run a Ukrainian-language YouTube channel of historical deep-dives and cinematic essays, I'm writing a novel set in an alternative Soviet history, and I'm building The Wake, a pixel-art folk-horror game.
The rest of the time I'm making things with my hands: 3D prints, painted miniatures, little electronics and zines. Different mediums, same habit — thinking in systems and structure.
Work
- FFlowsports/Senior Product Designer · iOS video player
- PProjector/Curated & taught the UX Beginning course
- HHalo Lab/Product design for digital products
- FFireart Studio/Product & interface design
- DDeka Agency/Design for brands and products
Projects
Personal projects are where I get to be the whole team: writer, designer, researcher, sometimes engineer. Most of them sit somewhere between history, folklore and craft — stories about memory and what gets erased, told through whatever medium fits.
My YouTube channel is in Ukrainian and alternates between two formats: historical deep-dives and cinematic lifestyle essays. Every video starts with an idea first, and often uses my own life as the case study.
I write and record the voiceover before touching any footage — a radio edit first, then the picture. It keeps the argument honest and the visuals in service of it.
Latest videos
More videos
A small collection of the things that make my days good. Rosa, my schnauzer, who has already starred in a zine. Climbing and the gym — two anchors I almost never skip.
Making things with my hands: a Bambu P1S printing PLA and PETG, miniatures waiting for paint, the odd circuit board turning into a clock. And zines for my mail club — real photographs, cut out, duotoned and halftoned until they feel printed.
And stories, always: Ukrainian history, folklore and folk horror, novels like Kuang's Babel, and video essayists like Mina Le and Linh Truong.
Say hello
I like conversations about product design, video players, Ukrainian history, folk horror, games and how to keep making things alongside a full-time job. Add your preferred contact links here — email, Telegram, LinkedIn, YouTube — and I'll get back to you.